subglobal1 link | subglobal1 link | subglobal1 link | subglobal1 link | subglobal1 link | subglobal1 link | subglobal1 link
subglobal2 link | subglobal2 link | subglobal2 link | subglobal2 link | subglobal2 link | subglobal2 link | subglobal2 link
subglobal3 link | subglobal3 link | subglobal3 link | subglobal3 link | subglobal3 link | subglobal3 link | subglobal3 link
subglobal4 link | subglobal4 link | subglobal4 link | subglobal4 link | subglobal4 link | subglobal4 link | subglobal4 link
subglobal5 link | subglobal5 link | subglobal5 link | subglobal5 link | subglobal5 link | subglobal5 link | subglobal5 link
subglobal6 link | subglobal6 link | subglobal6 link | subglobal6 link | subglobal6 link | subglobal6 link | subglobal6 link
subglobal7 link | subglobal7 link | subglobal7 link | subglobal7 link | subglobal7 link | subglobal7 link | subglobal7 link
subglobal8 link | subglobal8 link | subglobal8 link | subglobal8 link | subglobal8 link | subglobal8 link | subglobal8 link

Fresh versions of old games

All the games on this page will run from hard disk and are fixed for all machines that I have in my possession, i.e. regular ST/E, the Mega STE, the Falcon030 and the TT. Most can be switched between 8Mhz and 16MHz CPU speed. On the Falcon, VGA and RGB monitors/TV are supported. They also have been tested on lots of various emulator configurations. They may or may not work on Ataris with custom hardware upgrades, like accelerators or graphic cards. Although I have tried to put nothing into my code that would rule those machines out automatically, there's no guarantee they will work, as I simply can't test the games on them.
(Multi-)trainers and high score saving are also provided, when appropriate. As a special and novel feature, most of the games will allow you to quit back to the desktop without rebooting your machine, by pressing a key combination (usually Control-D). Portions of ULS by D-Bug are used in almost every title when saving data to hard disks, for the quit option and for memory snapshots.
Well, that's about it! If you wanna read more in-deep technical blah you might want to visit the About Page, once it's finished. Otherwise I hope you enjoy revisiting those spiced up old classics. :-)

Hotshot

Mega/ST/E/Falcon030/TT compatible / 8/16 MHz / HD compatible / 512KB compatible / trainer / high score saver / memory snapshots / quit option. Minimum memory requirements: floppy: 512KB / hard disk: 512KB

Hotshot is a quirky mix of several genres - elements of Breakout, Pinball and sports games can be found in this title. Not what I would call a great game by any margin, but it was quite easy to patch, so here you have it. Not sure how to play it? No problem, here's a short manual.

North & South

Mega/ST/E/Falcon030/TT compatible / 8/16 MHz / HD compatible / 512KB compatible / memory snapshots / quit option. Minimum memory requirements: floppy: 512KB / hard disk: 1MB

This is a cute and very funny comic-based strategy game, taking place at the time of the American Civil War. Move your armies, buy new units, rob money trains, conquer enemy forts - all shown in great comic-style graphics and with hilarious animations. There's no trainer this time. Well, even I am able to complete this game without one, so there's really no need for a cheat here. A manual is available as well. Please read it if you don't know the game yet.

Goldrunner

Mega/ST/E/Falcon030/TT compatible / 8/16 MHz / HD compatible / 512KB compatible / 3 trainer options / high score saver / memory snapshots / quit option. Minimum memory requirements: floppy: 512KB / hard disk: 512KB

I remember the day when I first saw this game in action on a mate's ST. I guess he spent some time wiping my drool off his floor after I had left him. At that time it was without a question the technically most impressive shooter I had seen on the ST - and it still holds up well today.
Well, this new version adds a couple of new features that will hopefully enhance it a bit more. Please read the manual for some more in-depth information about the new memory snapshot option, as well as for other additions and changes.

Trailblazer

Mega/ST/E/Falcon030/TT compatible / 8/16 MHz / HD compatible / 512KB compatible / 3 trainer options / high score saver / quit option (Control-D). Minimum memory requirements: floppy: 512KB / hard disk: 1MB

As you might have noticed when looking at the games on this page, I'm in love with many of those early Atari ST titles. Here's another one: Trailblazer surely ain't the greatest ST game ever, but for me it always had some kind of special charm. Please have a look at the manual, explaining why there's no editor included in this version and also telling you about some unlocked 'special features' in this game that you probably won't know yet (such as: the "Lunar Bounce").

Menace

Mega/ST/E/Falcon030/TT compatible / 8/16 MHz / HD compatible / 512KB compatible / 3 trainer options / quit option (Control-D). Minimum memory requirements: floppy: 512KB / hard disk: 1MB

Not too much to say about that one, maybe except for telling you, that there's also a manual for this game online here. Not that I think you'd need it with this kind of game, but it will at least explain the new trainer options.
This is also, to my knowledge, the only filed and packed version of this title, that will still run on half meg machines (from floppy, that is). Finally, it's one of those games that don't benefit much from being run on faster machines, which shouldn't matter as it's very playable on even the most humble ST
. :-)

Darius+

Mega/ST/E/Falcon030/TT compatible / 8/16 MHz / HD compatible / 512KB compatible / 3 trainer options / quit option (Control-D). Minimum memory requirements: floppy: 512KB / hard disk: 1MB

I probably never would have tackled this game if it hadn't been to brought to my attention by fellow Atarian bullis1. Well, it turned out to be a 'standard' horizontal shooter with quite impressive graphics but with one big drawback: if there's some action going on this game gets slooow as hell on 8MHz machines. However, owners of a Mega STE or, better still, a Falcon gain a lot of speed with this version. For the best balance of speed and playability I'd recommend setting your Falcon to 16MHz/no caches in the textro.
The original I worked with was severely bugged:
two of the higher stages didn't work at all and the "Skill Level" option plainly crashed the game. This is the same with all existing versions btw, but has been fixed here. The skill level option has been removed as it seems that the programmers didn't have any idea what it should do anyway.

Chubby Gristle

Mega/ST/E/Falcon030/TT compatible / 8/16 MHz / HD compatible / 512KB compatible / 2 trainer options / high score saver / quit option (Control-D). Minimum memory requirements: floppy: 512KB / hard disk: 512KB

This is a strangely spectrumesque platformer with quite basic graphics for an ST title but it can be lots of fun anyway - albeit a bit frustrating too. The level of difficulty is very high so you may be glad to find that this version has a few trainer options. One hint: pick up every item you find lying around in the various levels, with one big exception: avoid the oil-can (well, at least I think it's an oil-can)! You'll soon find out why.

Pang

Mega/ST/E/Falcon030 compatible / HD compatible / 512KB compatible / 3 trainer options / high score saver / quit option (Control-D). Minimum memory requirements: floppy: 512KB / hard disk: 1MB

An especially nice game has finally found its way to your hard disks and Falcons. I spent an enormous amount of time with playtesting this game, not because it was a particularly hard fix but just because I couldn't stop playing it. Please note that this title is not TT compatible. However, I'd love to fix it or the TT too (if somone can tell me how to set a 320x240x16 video mode on the TT ;-) ).

Metro-Cross

Mega/ST/E/Falcon030/TT compatible / 8/16 MHz / HD compatible / 512KB compatible / trainer / high score saver / quit option (Control-D). Minimum memory requirements: floppy: 512KB / hard disk: 512KB

Especially done for the 14th round of STOT - the ST Offline Tournament. Well, now that this round of STOT is history, there's no rason to deprive you of the trained version. This is a very entertaining game, btw - simple yet addictive!

Exolon

Mega/ST/E/Falcon030/TT compatible / 8/16 MHz / HD compatible / 512KB compatible / 3 trainer options / high score saver / quit option (Control-D). Minimum memory requirements: floppy: 512KB / hard disk: 1MB

This game was almost Falcon and TT compatible from the start, now it works 100% on these machines. So get your joystick and blast away - there's 125 screens full of (somewhat repetitive) action to explore! Technical sidenote: this is another TOS dependent title that uses my replacement functions to make it independent of its software environment.

Captain America Defies the Doom Tube

Mega/ST/E/Falcon030/TT compatible / 8/16 MHz / HD compatible / 512KB compatible / 5 trainer options / quit option (Control-D) / intro by Bod/Stax. Minimum memory requirements: floppy: 512KB / hard disk: 1MB

Ok, this is not what I would call a great game, but at least it can be completed now! The original version couldn't due to a bug in the code! Also it seems that most people have big difficulties in figuring out what the hell you're supposed to do in this game - and understandably so. There wasn't a complete manual at hand, so Ion decided to write one to make your life a bit easier. You will find the manual on the disk. This is also the first game on this page that has been fixed and verified to run on the Atari TT - expect the rest to follow soon. :-)

Garfield - Big, Fat, Hairy Deal

Mega/ST/E/Falcon030/TT compatible / 8/16 MHz / HD compatible / 512KB compatible / 3 trainer options / quit option (Control-D). Minimum memory requirements: floppy: 512KB / hard disk: 1MB

A cute little comic adventure featuring world's most famous (and fattest) cat: Garfield. It may seem a bit weird at times but once you get a grip on how to play the game it's actually quite fun. In case you should get stuck, there's a walkthrough solution ready for download, along with a short manual and some hints. The trainer options might help too.

Run the Gauntlet

Mega/ST/E/Falcon030/TT compatible / 8/16 MHz / HD compatible / 512KB compatible / 4 trainer options / quit option (Control-D). Minimum memory requirements: floppy: 512KB / hard disk: 1MB

This is more or less a racing game, with a sense of speed slightly lacking on a regular ST. However, if you're the lucky owner of a Mega STE or - better yet - a Falcon, you can now race along with the turbo engine switched on: on the Falcon, you'll get full 50/60fps. You better be a joystick wiz if you run this game at that speed, otherwise it might be advisable to choose the 8MHz option in the textro. Again, there's a manual file ready for download here, which also explains the trainer options in greater detail. By the way, you might want to read the great review by Sarek, which can be found at the Atari Legend website.

Mickey Mouse

Mega/ST/E/Falcon030/TT compatible / 8/16 MHz / HD compatible / 512KB compatible / 3 trainer options / high score saver / quit option (Control-D). Minimum memory requirements: floppy: 512KB / hard disk: 1MB

Graphically nice platformer by Gremlin, which gets a tiny bit boring after a while. Apart from the regular ghost killing and ladder climbing business, there are also 4 different kinds of subgames to master. Because it's not quite self-explanatory how to play these, you can also download the manual for the game here, which was shamelessly stolen from the WHD load package for the Amiga version.

Arkanoid

Mega/ST/E/Falcon030/TT compatible / 8/16 MHz / HD compatible / 512KB compatible / 4 trainer options / high score saver / quit option (Control-D) / 3 new level sets. Minimum memory requirements: floppy: 512KB / hard disk: 1MB

One of the most addictive games ever! The original would only work with TOS 1.00, but this version should be ok on all TOS versions and on all machines up to the Falcon030. There's also three additional level sets, each with 32 unique levels, so you won't get bored once you have beaten the original ones. The new levels were designed by the DMA and me, using the Arkanoid Construction Kit.

Zynaps

Mega/ST/E/Falcon030/TT compatible / HD compatible / 512KB compatible / 3 trainer options / high score saver / quit option (Control-D). Minimum memory requirements: floppy: 512KB / hard disk: 1MB

Well, here's a special guest feature, done by my old friend Ion Tichy of Elite! Intro by Wacko/Lynx. One of the hardest shooters on the ST has now got a lot easier with some trainer options you can choose from. We have played the game up to the 37th level and there doesn't seem to be an end to it. If someone can manage to actually complete the game then please let me know. I'd be very curious to see the ending sequence - although I doubt that there is any.

Cybernoid

Mega/ST/E/Falcon030/TT compatible / 8/16 MHz / HD compatible / 512KB compatible / 2 trainer options / high score saver / quit option (Control-D). Minimum memory requirements: floppy: 512KB / hard disk: 1MB

Yes, I know, there's already a good HD compatible version of this game available. I did this new version anyway, as it has been on my personal to-do list for more than 17 years now. This is also true for most of the other games on this page, so you might see the occasional doublet, although I will try to see that this doesn't happen too often. Anyway, this is still a very enjoyable game. Oh, and don't get lost on the 4th level.

Overlander

Mega/ST/E/Falcon030/TT compatible / 8/16 MHz / HD compatible / 512KB compatible / 3 trainer options / high score saver / quit option (Control-D). Minimum memory requirements: floppy: 512KB / hard disk: 1MB

This game always has been one of the fastest racers on the ST - now it runs at breakneck speed on 16MHz machines! Playability is still great. This one took me some time to get it fixed 100% for the Falcon and the MegaSTE. Although it ran ok with some minimal changes, the software timed rasters nearly drove me crazy to get them working stably on the various configs.

Veteran

Mega/ST/E/Falcon030/TT compatible / 8/16 MHz / HD compatible / 512KB compatible / 2 trainer options / quit option (Control-D). Minimum memory requirements: floppy: 512KB / hard disk: 1MB

Ok, this is classic Paradox crap, but at least it plays a bit more 'exciting' if you run the game at 16MHz. This is also one of the games where the programmers didn't bother to include a proper ending sequence. If you finish the last level, you'll be greeted by an "Game over" message and that's it. Well, at least this fits with the rest of the game. This title was already HD and Falcon compatible from day one, so I just had to add the trainer and quit option and patch a few small bugs.

Last Duel

Mega/ST/E/Falcon030/TT compatible / 8/16 MHz / HD compatible / 512KB compatible / 3 trainer options / high score saver / quit option (Control-D). Minimum memory requirements: floppy: 512KB / hard disk: 1MB

Another game that was close to working ok on the Falcon, but not quite. It also wouldn't work on any real-world hard disk systems - now it does. This version is, to my knowledge, the first ST hack that uses UPX for data packing/unpacking, and not just for packing executables. The game itself is a so-so variation on the classic vertical shoot-em-up theme.

Black Sect (English)

Mega/ST/E/Falcon030/TT compatible / HD compatible / HD installer included / walkthrough solution in English included. Minimum memory requirements: floppy: 512KB / hard disk: 2.5MB

This is the first ever English version of a very nice adventure game. The translation was partially done by the developers but it was never finished. It took me ages to complete it and make the game HD compatible etc., but I think the result was worth it. For more information on this title please read the scrolltext in the intro and have a look at this thread at Atari-Forum. Also many thanks to all the mates who had helped with the translation (Mug UK, Brume, dungeon.master, cb, Fred_R, Maartau), to D-Bug for ULS which is used when running this game from hard disk, to Zorro 2 for the great intro and especially to Fredo_L of Lankhor.net for his generous supply.
Atari Forum | Atari Legend | Atari Wiki | D-Bug | Steem